Three Games in Mind
In cooperation with : Ivano Masella & Tom Irvine
Game with activism in mind (social / political activism) :
In each level of this game, you join the role of history’s most notable activists.
- Mahatma Gandhi
- John Lennon
- Martin Luther King, Jr.
- Susan B. Anthony
- César Chávez
- Che Guevara
Can be some kind of time travel game where you have to go back in time to make things right, the more things you make right, it affects the current world your character lives in, making his current time/year a better place. Could be travelling back in time to where the people above lived and worked. Our character can assume the position of some kind of secret apprentice while with these icons of history. By having the character live in a specific time frame and try to make things right, the player will develop and understand the specific time frame and lifestyle of the given iconic person our character is trying to save.
Game where specific intention of education
modern society has lost touch with knowledge of fruits/vegetables/plants
- their dependence on seasons
- which ones are helpful/poisonous
- this was passed on from generation to generation
A character exploring nature in terms of survival–in order to survive the player must learn what ok to eat and whats not
2)
a different approach to writing:
-a very basic game of handwriting
-with the interactive remote (held like a pencil) children have to complete the training exercise starting from print to cursive writing.
Game where players must make strong alliances and then betray them :
You have a character that belongs to a group of students in a class room. These students all help each other to cheat on a test in order to get to the next level. Essentially, all the students want the same thing in the end: to be the best cheater and have the best grades in the class!
As the levels progress you can have the choice to give off wrong answers to fellow students during a test this way you end up with a higher grade, however, while cheating, you as well can be provided with wrong answers by your so called "friends"— its basically up to to the player to build strong alliances with students he/she can trust in the class room and learn who to trust and who not to. As the levels progress, the number of student cheating get caught and are kicked out of class therefore the class gets smaller making it harder to cheat. It will have to come down to you feeding your greatest allies wrong answers in order to cheat your way to victory!








