Seductive Seat
Do
Objective
Transform a household object into an anthropomorphic figure and narrate its life. Provoke participants to build an emotional connection with a traditionally banal artefact.
Motivation
Apply my knowledge of circuit prototyping and programming in a team to build an impressive final project.
Know
Solution
Programming an Arduino micro controller to control tactility sensors. Provide response through motorized cams and a throbbing motor to simulate cardiovascular and respiratory systems.
Result
The chair's evolution through time is conveyed by the furniture piece's affordance. Users form a relationship to the chair thanks to its behaviour in their presence.
Feel
Experience
Although the initial confrontation of a haptic chair disturbs participants, their duelling curiosity and familiarity with the object persuades them to indulge in the chair's activity.
Tools
- Prototyping Board
- Arduino Open Hardware Platform
- Soldering Iron
- Drill





















